Projected standings - 9U AA
| Team | W-L-T-OTL | PTS | Proj PTS | 1st | Top 9 | Finish 1 → 19 |
|---|---|---|---|---|---|---|
| 8-3-0-0 | 16 | 48.8 | 43% | 100% | ||
| 7-3-0-0 | 14 | 47.8 | 29% | 100% | ||
| 8-2-0-0 | 16 | 47.0 | 24% | 100% | ||
| 6-4-1-0 | 13 | 42.3 | 2% | 100% | ||
| 6-2-2-1 | 15 | 41.8 | 2% | 100% | ||
| 8-3-0-1 | 17 | 40.2 | <1% | 100% | ||
| 6-2-1-0 | 13 | 39.3 | 1% | >99% | ||
| 4-7-0-0 | 8 | 26.9 | 0% | 82% | ||
![]() VFC 9AA * |
0-11-0-0 | 0 | 25.9 | 0% | 77% | |
| 5-6-0-0 | 10 | 22.6 | 0% | 30% | ||
| 5-1-0-0 | 10 | 21.4 | 0% | 5% | ||
| 3-9-1-0 | 7 | 18.2 | 0% | 5% | ||
| 5-0-0-0 | 10 | 17.9 | 0% | 0% | ||
| 2-7-0-0 | 4 | 15.5 | 0% | 1% | ||
| 4-7-0-0 | 8 | 14.7 | 0% | 1% | ||
| 2-3-1-0 | 5 | 14.5 | 0% | 0% | ||
| 2-2-0-1 | 5 | 12.9 | 0% | 0% | ||
| 1-8-0-0 | 2 | 4.9 | 0% | 0% | ||
| 1-3-0-0 | 2 | 2.0 | 0% | 0% |
Every division game still to be played is played out 10,000 times.
A game ends tied as often as this division's finished games have
(3%); otherwise a team rated Ka beats one rated Kb with
probability Ka / (Ka + Kb), and 4% of those wins come in
overtime, as they have so far. Points are counted as the standings count them: two for a win,
one for a tie or an overtime loss.
Places go by points. Teams level on points are ordered at random, since there is no tiebreaker on record to apply, so a real tiebreaker could swing a close race. Ratings are held where they are today: they do not rise or fall with the simulated results, and games against teams outside the division are left out. How KRACH works →


















