Projected standings - 14U AA
270 division games left, played out 10,000 times.
Team W-L-T-OTL PTS Proj PTS 1st Top 17 Finish 1 → 35
8-1-1-0 17 57.3 97% 100%
9-2-0-0 18 48.0 1% 100%
10-2-1-1 22 47.7 2% 100%
11-4-0-0 22 45.1 <1% 100%
6-3-0-0 12 44.9 <1% 100%
7-4-0-0 14 44.8 <1% 100%
8-3-1-1 18 42.6 <1% 100%
9-4-0-1 19 42.0 <1% 100%
6-4-0-0 12 38.8 0% >99%
5-4-1-0 11 38.5 0% >99%
6-7-0-0 12 37.1 0% >99%
4-3-3-0 11 36.6 0% >99%
7-6-0-0 14 35.7 0% >99%
4-5-2-1 11 34.8 0% 98%
5-5-1-0 11 34.7 0% 98%
5-8-0-1 11 29.3 0% 75%
2-6-2-0 6 26.8 0% 47%
3-6-0-0 6 26.6 0% 45%
5-1-1-1 12 25.7 0% 23%
4-6-1-0 9 22.5 0% 12%
3-8-0-0 6 20.4 0% 2%
7-1-0-0 14 17.7 0% 0%
4-0-0-0 8 15.6 0% 0%
2-4-0-0 4 13.4 0% 0%
3-0-1-0 7 11.6 0% 0%
4-3-1-0 9 10.3 0% 0%
2-4-0-0 4 6.9 0% 0%
2-2-2-0 6 6.0 0% 0%
1-9-0-0 2 5.3 0% 0%
0-11-0-0 0 4.3 0% 0%
1-7-0-0 2 2.9 0% 0%
0-11-0-0 0 2.8 0% 0%
0-5-0-0 0 2.4 0% 0%
0-4-0-0 0 0.7 0% 0%
0-0-0-0 0 0.0 0% 0%
* No KRACH rating yet, so played at the division's median rating (94).
Chance 0% to 100%
The finish strip shows each place from first to last; tap or hover a square for its chance.
How this works

Every division game still to be played is played out 10,000 times. A game ends tied as often as this division's finished games have (6%); otherwise a team rated Ka beats one rated Kb with probability Ka / (Ka + Kb), and 4% of those wins come in overtime, as they have so far. Points are counted as the standings count them: two for a win, one for a tie or an overtime loss.

Places go by points. Teams level on points are ordered at random, since there is no tiebreaker on record to apply, so a real tiebreaker could swing a close race. Ratings are held where they are today: they do not rise or fall with the simulated results, and games against teams outside the division are left out. How KRACH works →

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