Projected standings - 12U
| Team | W-L-T-OTL | PTS | Proj PTS | 1st | Top 10 | Finish 1 → 21 |
|---|---|---|---|---|---|---|
| 3-0-0-0 | 6 | 45.2 | 65% | 100% | ||
| 4-0-0-0 | 8 | 43.8 | 34% | 100% | ||
| 5-1-0-0 | 10 | 37.6 | <1% | 100% | ||
| 4-1-0-0 | 8 | 37.1 | <1% | >99% | ||
| 3-1-0-0 | 6 | 33.2 | <1% | 99% | ||
| 5-1-1-0 | 11 | 32.5 | 0% | 99% | ||
| 4-1-0-0 | 8 | 32.4 | 0% | 99% | ||
| 4-2-0-0 | 8 | 30.9 | 0% | 98% | ||
| 3-4-0-1 | 7 | 26.7 | 0% | 77% | ||
| 3-4-1-0 | 7 | 24.9 | 0% | 58% | ||
| 5-2-1-0 | 11 | 23.8 | 0% | 41% | ||
| 2-3-0-0 | 4 | 21.7 | 0% | 19% | ||
| 3-4-0-0 | 6 | 19.6 | 0% | 4% | ||
| 0-1-2-0 | 2 | 19.2 | 0% | 6% | ||
| 1-5-0-0 | 2 | 12.0 | 0% | 0% | ||
| 1-6-0-0 | 2 | 10.4 | 0% | 0% | ||
| 0-4-1-0 | 1 | 9.9 | 0% | <1% | ||
| 0-0-0-0 | 0 | 9.8 | 0% | 0% | ||
| 1-7-0-0 | 2 | 7.8 | 0% | 0% | ||
| 0-4-0-0 | 0 | 5.8 | 0% | 0% | ||
| 0-0-0-0 | 0 | 0.0 | 0% | 0% |
Every division game still to be played is played out 10,000 times.
A game ends tied as often as this division's finished games have
(6%); otherwise a team rated Ka beats one rated Kb with
probability Ka / (Ka + Kb), and 2% of those wins come in
overtime, as they have so far. Points are counted as the standings count them: two for a win,
one for a tie or an overtime loss.
Places go by points. Teams level on points are ordered at random, since there is no tiebreaker on record to apply, so a real tiebreaker could swing a close race. Ratings are held where they are today: they do not rise or fall with the simulated results, and games against teams outside the division are left out. How KRACH works →

















