Projected standings - 14U
| Team | W-L-T-OTL | PTS | Proj PTS | 1st | Top 16 | Finish 1 → 32 |
|---|---|---|---|---|---|---|
| 4-1-1-0 | 9 | 48.1 | >99% | 100% | ||
| 4-0-0-0 | 8 | 36.2 | <1% | 100% | ||
| 4-0-0-0 | 8 | 35.4 | <1% | 100% | ||
| 8-2-0-0 | 16 | 35.4 | <1% | 100% | ||
| 2-1-1-0 | 5 | 26.1 | 0% | >99% | ||
| 6-1-0-0 | 12 | 26.1 | 0% | 100% | ||
| 1-0-0-0 | 2 | 25.0 | 0% | 100% | ||
| 2-0-0-0 | 4 | 18.6 | 0% | 97% | ||
| 1-1-0-0 | 2 | 18.2 | 0% | 90% | ||
| 1-3-0-0 | 2 | 17.8 | 0% | 88% | ||
| 2-3-0-0 | 4 | 16.9 | 0% | 84% | ||
| 0-2-1-0 | 1 | 16.8 | 0% | 82% | ||
| 2-0-1-0 | 5 | 15.4 | 0% | 75% | ||
| 2-3-0-0 | 4 | 15.2 | 0% | 74% | ||
| 1-5-0-0 | 2 | 14.6 | 0% | 61% | ||
| 1-2-1-0 | 3 | 14.4 | 0% | 61% | ||
| 0-0-0-0 | 0 | 13.3 | 0% | 45% | ||
| 1-4-0-0 | 2 | 13.2 | 0% | 42% | ||
| 0-2-0-0 | 0 | 12.8 | 0% | 37% | ||
| 0-2-0-0 | 0 | 11.6 | 0% | 26% | ||
| 1-2-0-0 | 2 | 11.5 | 0% | 19% | ||
| 1-1-0-0 | 2 | 10.7 | 0% | 13% | ||
| 3-0-2-0 | 8 | 8.0 | 0% | 0% | ||
| 0-2-0-0 | 0 | 7.5 | 0% | 2% | ||
| 0-1-0-0 | 0 | 7.1 | 0% | 2% | ||
| 0-1-0-1 | 1 | 6.3 | 0% | <1% | ||
| 0-3-0-1 | 1 | 6.0 | 0% | <1% | ||
| 0-0-0-0 | 0 | 5.3 | 0% | <1% | ||
| 1-2-1-1 | 4 | 4.0 | 0% | 0% | ||
| 1-2-1-0 | 3 | 3.0 | 0% | 0% | ||
| 0-3-1-0 | 1 | 1.0 | 0% | 0% | ||
| 0-0-0-0 | 0 | 0.0 | 0% | 0% |
Every division game still to be played is played out 10,000 times.
A game ends tied as often as this division's finished games have
(9%); otherwise a team rated Ka beats one rated Kb with
probability Ka / (Ka + Kb), and 6% of those wins come in
overtime, as they have so far. Points are counted as the standings count them: two for a win,
one for a tie or an overtime loss.
Places go by points. Teams level on points are ordered at random, since there is no tiebreaker on record to apply, so a real tiebreaker could swing a close race. Ratings are held where they are today: they do not rise or fall with the simulated results, and games against teams outside the division are left out. How KRACH works →





















