Projected standings - 16U
177 division games left, played out 10,000 times.
Team W-L-T-OTL PTS Proj PTS 1st Top 20 Finish 1 → 41
6-0-0-0 12 41.0 91% 100%
5-0-0-0 10 39.0 9% 100%
6-3-1-0 13 34.4 1% 100%
2-0-0-0 4 30.5 0% 100%
3-2-0-1 7 22.4 0% 100%
3-0-0-0 6 21.8 0% 100%
4-2-0-0 8 21.7 0% >99%
3-1-0-0 6 21.3 0% >99%
6-0-0-0 12 19.3 0% 100%
3-3-0-0 6 18.7 0% >99%
1-1-1-0 3 18.7 0% >99%
2-4-1-1 6 17.2 0% 99%
1-2-0-0 2 16.9 0% 95%
2-2-0-0 4 16.9 0% 97%
0-0-0-0 0 16.5 0% 98%
3-5-0-1 7 16.4 0% 96%
3-3-0-1 7 15.4 0% 99%
0-0-0-0 0 14.9 0% 86%
0-0-0-0 0 12.9 0% 74%
2-0-0-0 4 10.9 0% 48%
2-4-0-0 4 9.5 0% 23%
1-4-1-0 3 9.4 0% 23%
0-1-1-0 1 8.9 0% 24%
0-0-0-0 0 8.7 0% 20%
0-1-0-0 0 8.0 0% 16%
4-1-0-0 8 8.0 0% <1%
1-3-0-0 2 6.4 0% 1%
0-1-0-0 0 5.3 0% 1%
0-4-0-1 1 4.5 0% <1%
0-2-0-0 0 4.3 0% <1%
2-2-0-0 4 4.0 0% 0%
0-3-0-0 0 2.8 0% <1%
0-2-2-0 2 2.0 0% 0%
1-3-0-0 2 2.0 0% 0%
0-3-1-0 1 1.0 0% 0%
0-0-0-0 0 0.0 0% 0%
0-0-0-0 0 0.0 0% 0%
0-0-0-0 0 0.0 0% 0%
0-0-0-0 0 0.0 0% 0%
0-0-0-0 0 0.0 0% 0%
0-4-0-0 0 0.0 0% 0%
* No KRACH rating yet, so played at the division's median rating (43).
Chance 0% to 100%
The finish strip shows each place from first to last; tap or hover a square for its chance.
How this works

Every division game still to be played is played out 10,000 times. A game ends tied as often as this division's finished games have (6%); otherwise a team rated Ka beats one rated Kb with probability Ka / (Ka + Kb), and 8% of those wins come in overtime, as they have so far. Points are counted as the standings count them: two for a win, one for a tie or an overtime loss.

Places go by points. Teams level on points are ordered at random, since there is no tiebreaker on record to apply, so a real tiebreaker could swing a close race. Ratings are held where they are today: they do not rise or fall with the simulated results, and games against teams outside the division are left out. How KRACH works →

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