Projected standings - 13U
| Team | W-L-T-OTL | PTS | Proj PTS | 1st | Top 11 | Finish 1 → 22 |
|---|---|---|---|---|---|---|
| 1-0-1-0 | 3 | 38.3 | 38% | >99% | ||
| 3-0-0-0 | 6 | 38.2 | 39% | >99% | ||
| 3-2-0-0 | 6 | 34.3 | 9% | >99% | ||
| 2-0-0-0 | 4 | 33.5 | 6% | >99% | ||
| 3-2-1-0 | 7 | 33.0 | 3% | >99% | ||
| 3-3-2-1 | 9 | 32.2 | 4% | 99% | ||
| 4-2-1-0 | 9 | 30.4 | 1% | 99% | ||
| 3-1-0-0 | 6 | 28.8 | <1% | 97% | ||
| 2-3-0-0 | 4 | 27.0 | <1% | 86% | ||
| 3-3-0-0 | 6 | 25.1 | <1% | 79% | ||
| 1-0-0-0 | 2 | 24.0 | 0% | 70% | ||
| 4-3-1-0 | 9 | 21.9 | 0% | 39% | ||
| 2-0-1-0 | 5 | 21.2 | 0% | 31% | ||
| 1-3-1-0 | 3 | 10.6 | 0% | 0% | ||
| 1-5-0-0 | 2 | 8.5 | 0% | 0% | ||
| 0-2-0-0 | 0 | 7.5 | 0% | 0% | ||
| 0-2-0-0 | 0 | 4.6 | 0% | 0% | ||
| 0-5-0-0 | 0 | 4.1 | 0% | 0% | ||
| 0-0-0-0 | 0 | 3.8 | 0% | 0% | ||
| 0-0-0-0 | 0 | 0.0 | 0% | 0% | ||
| 0-0-0-0 | 0 | 0.0 | 0% | 0% | ||
| 0-0-0-0 | 0 | 0.0 | 0% | 0% |
Every division game still to be played is played out 10,000 times.
A game ends tied as often as this division's finished games have
(10%); otherwise a team rated Ka beats one rated Kb with
probability Ka / (Ka + Kb), and 3% of those wins come in
overtime, as they have so far. Points are counted as the standings count them: two for a win,
one for a tie or an overtime loss.
Places go by points. Teams level on points are ordered at random, since there is no tiebreaker on record to apply, so a real tiebreaker could swing a close race. Ratings are held where they are today: they do not rise or fall with the simulated results, and games against teams outside the division are left out. How KRACH works →















