Projected standings - 16U AA
237 division games left, played out 10,000 times.
Team W-L-T-OTL PTS Proj PTS 1st Top 17 Finish 1 → 35
8-0-0-0 16 59.7 68% 100%
10-1-0-0 20 57.6 25% 100%
11-2-0-0 22 55.2 4% 100%
10-1-0-0 20 52.9 3% 100%
6-3-1-0 13 48.9 0% 100%
8-1-1-1 18 44.0 0% 100%
6-3-0-0 12 41.9 0% 100%
10-5-1-0 21 41.3 0% 100%
7-8-0-0 14 37.9 0% 100%
8-4-0-0 16 36.9 0% 100%
8-2-1-0 17 34.2 0% 100%
4-6-3-1 12 28.5 0% >99%
7-4-0-0 14 28.3 0% >99%
6-4-0-0 12 23.7 0% 94%
5-4-1-0 11 22.7 0% 82%
6-5-0-0 12 21.8 0% 83%
6-3-0-0 12 20.3 0% 58%
5-1-0-0 10 18.0 0% 13%
2-2-1-0 5 17.5 0% 19%
5-7-1-0 11 17.4 0% 16%
3-12-0-1 7 16.9 0% 13%
4-6-1-0 9 16.7 0% 11%
3-10-0-0 6 15.8 0% 10%
4-0-0-0 8 13.4 0% 0%
2-7-1-0 5 12.4 0% <1%
2-15-0-1 5 8.5 0% 0%
2-5-0-0 4 7.8 0% 0%
2-8-0-0 4 7.1 0% 0%
1-1-0-0 2 5.0 0% 0%
1-6-1-0 3 4.4 0% 0%
1-7-0-0 2 4.1 0% 0%
0-11-0-0 0 2.8 0% 0%
0-3-1-1 2 2.0 0% 0%
0-6-0-0 0 0.2 0% 0%
0-0-0-0 0 0.0 0% 0%
* No KRACH rating yet, so played at the division's median rating (35).
Chance 0% to 100%
The finish strip shows each place from first to last; tap or hover a square for its chance.
How this works

Every division game still to be played is played out 10,000 times. A game ends tied as often as this division's finished games have (4%); otherwise a team rated Ka beats one rated Kb with probability Ka / (Ka + Kb), and 3% of those wins come in overtime, as they have so far. Points are counted as the standings count them: two for a win, one for a tie or an overtime loss.

Places go by points. Teams level on points are ordered at random, since there is no tiebreaker on record to apply, so a real tiebreaker could swing a close race. Ratings are held where they are today: they do not rise or fall with the simulated results, and games against teams outside the division are left out. How KRACH works →

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